Medium Humanoid, Neutral Good
Armor Class 12 (hide armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
15 (+2)
INT
13 (+1)
WIS
17 (+3)
CHA
10 (+0)
Skills History +4, Intimidation +2, Stealth +6
Senses Passive Perception 15
Languages Common Greek, Thieves' Cant
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Stoicism. Acraseus has advantage on saving throws against being frightened. 

 

Actions

Multiattack. Acraseus makes either two attacks with his jab or one with his knife trick.

Knife Trick. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d20 + 4)

Jab. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 4) piercing damage. 

 

Reactions

Expert Reversal. When Acraseus takes damage, he may expend his reaction to make a Jab attack against his attacker. 

Description

Still adventuring at 52, rocking flowing (and greying) hair, and covered from head to toe in lean muscle, the sword-for-hire Acraseus sees himself as a protector for any in need. Since his membership as an enforcer in the Guild of Asclepius, he has become a renewed beacon of hope (and mystery) for the few occupants of Thyraeum, and turns many a suspicious eye from the other guilds. With a knife in hand from fresh recruit Percy and his signature sword in the bushes outside, he needs to dredge up a few old tricks he knew. 

Originated by Macy Jane Anderson in Season 1, Episode 2 of her campaign "The Tears of Gaia".

Previous Versions

Name Date Modified Views Adds Version Actions
2/15/2024 10:14:18 PM
5
1
1.0
Coming Soon
2/16/2024 6:15:34 PM
6
1
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Coming Soon
macymacymacyjane

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