Medium Humanoid (Any), Chaotic Evil
Armor Class 14
Hit Points 81 (18d8)
Speed
STR
12 (+1)
DEX
18 (+4)
CON
11 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Blur of Blades. Until the blade juggler is hit or attacks, any incoming attack has disadvantage, the blade juggler may use an action to gain the benefit once more.

Spectacle: Retrieve blades. If the blade juggler has dealt damage to a creature this turn they may use this as a bonus action.  The blade juggler may move up to 10ft and retrieve any number of daggers that are no longer within their possession.

Actions

Multiattack. The Blade juggler attacks once for each Dagger in their possession

Dagger.(Has 6) Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or 15/30 ft, one target. Hit: 6 (1d4 +4)  

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

JRBennett83

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