Medium Monstrosity, Neutral
Armor Class 20 Natural Armour
Hit Points 315 (30d12 + 120)
Speed 50 ft., Climb 60 ft., Fly 40 ft.
STR
24 (+7)
DEX
22 (+6)
CON
24 (+7)
INT
18 (+4)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws DEX +12, CON +13, WIS +9, CHA +11
Skills Intimidation +12, Perception +17, Stealth +13
Damage Resistances Force
Damage Immunities Poison
Condition Immunities Paralyzed, Poisoned
Senses Blindsight 60ft, Darkvision 120ft, Tremorsense 100, Passive Perception 27
Languages Common, Draconic, Telepathy 60
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Web Walker. The spider-dragon can move across and climb any webbing as if it were normal terrain. Additionally, it ignores movement restrictions caused by webbing.

Spider Climb. The spider-dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Keen Senses. The spider-dragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Web Sense. While in contact with a web, the spider-dragon knows the exact location of any other creature in contact with the same web.

Actions

Multiattack. The spider-dragon makes two attacks: one with its bite and one with its web.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 5) piercing damage plus 7 (2d6) poison damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 5) slashing damage.

Web. Ranged Weapon Attack: +10 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 17 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 10; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Bonus Actions

Web Shot (Recharge 5-6). The spider-dragon exhales a web in a 60-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 27 (6d8) bludgeoning damage and being restrained by webbing on a failed save, or half as much damage and not restrained on a successful one. A creature restrained by the webbing can use its action to make a DC 17 Strength check, bursting the webbing on a success.

Legendary Actions

The spider-dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The spider-dragon regains spent legendary actions at the start of its turn.

Attack. The spider-dragon makes one claw attack or uses its web.

Web Shift (Costs 2 Actions). The spider-dragon moves up to its speed without provoking opportunity attacks and can move through other creatures' spaces as if they were difficult terrain. If it moves through a space occupied by another creature, that creature must succeed on a DC 17 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone.

Habitat: CoastalDesertForestUnderdark

DragonofDecay

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