Armor Class
15
(studded leather)
Hit Points
100
(8d20 + 16)
Speed
60 ft.
STR
16
(+3)
DEX
16
(+3)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +6, WIS +3
Skills
Animal Handling +6, Perception +3
Damage Resistances
Piercing
Senses
Passive Perception 13
Languages
common and two other languages
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Group Morale. While it has more than half its hit points, the battalion has advantage on saving throws against being charmed, frightened, paralyzed, stunned, restrained, or knocked prone.
Actions
Trampling Charge. Melee Weapon Attack: +7 to hit, one target, 5ft. reach. Hit: 25 (6d6+4) bludgeoning damage, or 12 (3d6+2) if the battalion has half of its hit points or fewer. A creature hit by this attack must make a DC 15 Strength check or be knocked prone provided the cavalry has moved at least 40 ft. before making this attack.
Bonus Actions
Gallop. The unit takes the dash action. If it makes an attack after using this action it deals an extra 5 (1D8) damage and the a creature has disadvantage on their saving throw.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/16/2024 8:04:23 PM
|
2
|
1
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|
Coming Soon
|
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