Fire Mastery. The Blazing Trickster has advantage on saving throws against effects that deal fire damage
Innate Spellcasting. The Blazing Trickster spellcasting ability is Charisma (spell save DC 15). The Blazing Trickster can innately cast the following spells, requiring no material components:
At will: Minor Illusion, Control Flames
3/day each: Scorching Ray(3rd level), Fire Shield, Hypnotic Pattern
Multiattack. The Blazing Trickster makes two melee attacks.
Flaming Baton. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 4) bludgeoning damage, plus 8 (2d8) fire damage.
Fiery Kick. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, plus 8 (2d8) fire damage. The target must succeed on a Strength saving throw (DC15) or be pushed 15ft away from the Blazing Trickster. If the target fails the saving throw by 5 or more, it is also knocked prone.
Infernal Twister (Recharge 5-6). The Blazing Trickster Spins Rapidly creating a Vortex of flames Centered on itself. Each creature within 15ft of the Blazing Trickster must make a DC 15 Dexterity saving throw, Taking 22 (5d8) fire damage on a failed save, or half as much on a successful save.
Shadow Leap (Recharge 4-6). The Blazing Trickster leaps up to 30ft to an unoccupied space it can see. This movement does not provoke opportunity attacks. Additionally if the Blazing Trickster ends its leap adjacent to a creature, it can make one melee attack against that creature as part of this action.
Description
Appearance
A Blazing Trickster manifests as a sinister entity, its form twisting and contorting in an otherworldly display of malevolence. Its elongated limbs resemble gnarled tendrils of flame, each ending in a clawed hand wreathed in flickering fire. Its body displays a black ashen skin covered in checked pattern motely outfit that tightly wrap the skin. its eyes gleaming with an yellow light. it has a stack of five flattened heads stacked up and encased in a flaming black iron cage. its spindly legs bend at unnatural angles.
Sowers of Mayhem
Roaming across the pits of the abyss tricking lesser denizens into their sick performances. They make deals with with residents of other planes just for a chance to reek havoc on a new audience. They will often disregard the deals they make just for a laugh, then go off hide in wait to lead another poor soul into their tricks with they're illusion magic. Agile, conniving, and with a propensity for arson they are dangerous to all they come in contact with.
Despite their penchant for mischief, the Tricksters of the Abyss know better than to provoke the wrath of the demon lords who rule the abyssal realm. Instead, they navigate the intricate web of demon politics, often traded among the lords as both entertainers and assassins, their loyalty bought with promises of new audiences and opportunities for mayhem.
Previous Versions
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2/17/2024 7:26:57 PM
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5e
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Coming Soon
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