Immutable Form. The Behemoth cannot have its form altered by a polymorph or change shape spell.
Indistinguishable. While remaining motionless, the Behemoth looks like rocks or stone with piles of valuables heaped on it.
Amphibious. The Behemoth can survive both on land and under water.
Plane Heavy. Spells to cast the behemoth to another dimension or banish it have disadvantage.
Curse Bearer. Treasure from the lair of the Cursed Hoard Behemoth may have been cursed by proximity and has a chance of cursing players that steal from its cache. Curses vary to Dungeon Masters Discretion.
Multiattack. The Behemoth makes one sweep attack and one hurl attack, or two sweep attacks on its turn.
Gold Sweep. Melee Attack: +10 to hit, reach 15 ft. by 15 ft. sweep, Hit: 42 (7d10+4) Bludgeoning damage.
Treasure Cascade. Melee Weapon Attack: +10 to hit, reach 15 ft., up to 3 targets. Hit: 78 (12d10 + 12) bludgeoning damage. Targets make Dexterity Saving throw (DC 18) and take half damage on a success. The Behemoth rises up as a wave that crashes down on the targets.
Treasure Hurl. Ranged Attack: +10 to hit, range 40/60 ft., line. Hit: 50 (12d6 + 8) Piercing/Bludgeoning damage. Targets make Dex save (DC 16) and take half damage on a success.
Polarity Discharge (recharge 5-6 rounds). Ranged Attack: Range 40/60 ft. radius., Hit: 42 (21 (5d6+4) Lightning and 21 (5d6+4) Piercing damage.) All targets make Dexterity saving throw (DC 18) and take half damage on a successful save. Targets more than 40 ft. away take half damage, and take no damage on a successful save.
Redirect. When attacked by lightning damage, the Behemoth channels the electricity and recharges attacks based on damage, either repairing itself, or reducing recharge turns.
The Behemoth can use up to three Legendary Actions for its turn.
Treasure Slide(1 action). The Behemoth uses its turn to become a bunch of little coins and move through the treasure at its walking speed.
Treasure Cascade(2 actions). The Behemoth appears and makes a heavy slamming wave attack.
Polarity Discharge(3 actions). The Behemoth uses its discharge attack.
Description
Made up entirely of Fake Gold mimics that fed upon the cursed treasures of the likes of dragons, devils, demons, and wizards. The Mimics became unable to fully divide and separate from one another, fusing into a large to huge humanoid chainlink golem of treasures, weapons, and trophies.
The Behemoth becomes tied to protect the treasure horde, preying upon those that attempt to rob it, attacking them when shifting from an normal treasure like state. Despite the metallic appearance, the Behemoth is not a construct and is still considered a living thing, having all the linked mimics creating an advanced neural network increasing the colective intelligence of the behemoth.
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