Rampage. When the alpha coyena reduces a creature to 0 hit points with a melee attack on its turn, the alpha coyena can take a bonus action to move up to half its speed and make a bite attack.
Commander's Bark. When the Alpha takes the Attack action on its's turn, it can forgo of it's bonus action to direct one of it's allies to strike. When it does so, choose a friendly creature who can see or hear it. That creature can immediately use its reaction to make one weapon attack.
Good pork. When a coyena makes a sneak attack against any creatures with pig-like features it is considered an automatic critical success.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Must make a DC 15 Strength saving throw or become grappled.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 3) slashing damage.
Second Attack. The Alpha may use a bonus action to make two attacks in one turn.
Cunning action. The alpha may use a bonus action to hide, disengage, or dash.
Description
Leader of the pack. Few Coyena survive to maturity, fewer still fewer still make it to full maturity. Even among those there are the rare instances where a Coyena continues growing past adulthood. So rare are these cases that there are few, if any, documented instances of a Coyena as large, if not larger than, even a horse. These individuals can sometimes be seen commanding entire packs of Coyena. These alphas are rarely seen not due to their rarity but due to their roguish nature. It is encouraged to report any and all sightings of these alphas as their mere presence is detrimental to the ecosystem and safe of the people.
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