Medium Construct (Sorcerer, Warforged), Lawful Neutral
Armor Class 15 (natural armor)
Hit Points 22 (5d8)
Speed 30 ft.
STR
13 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws CHA +5
Damage Resistances Poison
Senses Passive Perception 11
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. Agent has advantage on saving throws against being poisoned and is immune to disease. Magic can't put them to sleep.

Living Construct. Agent was created to benefit from several spells that preserve life but that normally don’t affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying.

Actions

Fire Bolt. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.

Spellcasting. Agent casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks):

At-will: fire bolt (see above), mage hand, prestidigitation

2/day each: charm person, detect magic

1/day each: comprehend languages, invisibility

Description

Agent is a House Cannith warforged special project, a warforged designed with innate sorcerous potential. Raised as a tool of the gorgon, Agent continues in this role even after the Mourning split his creators into three factions.

Agent was in Cyre during the Mourning, and feels deeply for the loss of the nation that made them. They currently serve as part of Cannith south's delegation to New Cyre.

Monster Tags: NPC

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