Medium Humanoid, Neutral Evil
Armor Class 18 natural armor
Hit Points 102 (8d10 + 40)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
15 (+2)
INT
16 (+3)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws INT +6, WIS +7, CHA +6
Skills Animal Handling +18, Intimidation +18
Damage Immunities Cold
Condition Immunities Charmed, Frightened, Petrified
Senses Darkvision, Passive Perception 17
Languages elvish,common,darwrvish, and all animals, Pictish
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name.

Old ones blessing once every ten rounds may use a action to regain 4d12 hit points

Spell casting. 

L0 thorn whip, poison spray, and produce flame 

L1 charm person, cure wounds, Detect magic, thunder wave, Entangle, and fog cloud

L2 Animal messenger, Flame blade, Flaming sphere, Moon beam, and hold person 

L3 call lightning, Wind wall, water breathing, and sleet storm

L4 Ice storm, Hallitionary terrain, and Wall of fire

L5 wall of stone, conger elimetile

Actions

Action Name.  spell casting

Death punch Blarg makes a mellie punch attack that does 5d12 necrotic damage to its intended target and 1d12 damage to blarg himself 

call animal blarg calls ether a wolf on a 1, lion on a 2, giant spider on a 3, nightmare on a 4,  owl bear on a 5, or a werewolf on a 6 to fight for him.  4 times every short rest 

Action Melee Attack.  Grand masters staff 1d10 blugining  2d6 necrotic and 1d4 cold damage Blarg makes a  dc 18 wisdom check or takes 1d10 physic damage 

Long sword 1d8 slashing

 

Action Ranged Attack. 

Long bow 1d8 piercing 

Bonus Actions

Can take 2 bounise actions per turn instead of one

 

Reactions

Reaction Name.  attack of opertonity 

Life drain once  every 5 rounds Blarg can drain 2d4 hit points instead of taking a attack of opertonity this ability does stack 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A tall giant man wearing a monkeys rob with different tattoos all over his body is usually found torchiring prisoners in his dugen if heas not their he is hearing classes of other old ones in his throne room

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
2/17/2024 9:33:57 PM
2
1
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Coming Soon
2/17/2024 9:38:30 PM
2
1
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Coming Soon

Habitat: Mountain

ThokkGor

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