Special Trait Name.
Old ones blessing once every ten rounds may use a action to regain 4d12 hit points
Spell casting.
L0 thorn whip, poison spray, and produce flame
L1 charm person, cure wounds, Detect magic, thunder wave, Entangle, and fog cloud
L2 Animal messenger, Flame blade, Flaming sphere, Moon beam, and hold person
L3 call lightning, Wind wall, water breathing, and sleet storm
L4 Ice storm, Hallitionary terrain, and Wall of fire
L5 wall of stone, conger elimetile
Action Name. spell casting
Death punch Blarg makes a mellie punch attack that does 5d12 necrotic damage to its intended target and 1d12 damage to blarg himself
call animal blarg calls ether a wolf on a 1, lion on a 2, giant spider on a 3, nightmare on a 4, owl bear on a 5, or a werewolf on a 6 to fight for him. 4 times every short rest
Action Melee Attack. Grand masters staff 1d10 blugining 2d6 necrotic and 1d4 cold damage Blarg makes a dc 18 wisdom check or takes 1d10 physic damage
Long sword 1d8 slashing
Action Ranged Attack.
Long bow 1d8 piercing
Can take 2 bounise actions per turn instead of one
Reaction Name. attack of opertonity
Life drain once every 5 rounds Blarg can drain 2d4 hit points instead of taking a attack of opertonity this ability does stack
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A tall giant man wearing a monkeys rob with different tattoos all over his body is usually found torchiring prisoners in his dugen if heas not their he is hearing classes of other old ones in his throne room
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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2/17/2024 9:33:57 PM
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2/17/2024 9:38:30 PM
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