Armor Class
15
natural armour
Hit Points
65
(30d4 + 10)
Speed
50 ft., hover
, Walk 0 ft. cant move
STR
11
(+0)
DEX
15
(+2)
CON
15
(+2)
INT
3
(-4)
WIS
14
(+2)
CHA
13
(+1)
Damage Vulnerabilities
Bludgeoning
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Stunned
Senses
Passive Perception 10
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
pulse . Melee Weapon Attack: +8 to hit, reach 5 ft., up to 5 targets. Hit: 4d6 + 5) force damage.
beam Ranged Weapon Attack: +11 to hit, range 40/80 ft., 1 target. Hit: (4d8+ 6) radiant damage. and the target must make a DC 15 saving throw or be blinded for one minute, the target can make another saving throw at the end of each or their turn
Description
crystal blasters are an unusual blue, orange, and green floating gems that shoot blinding beams of light to damage their enemies
Lair and Lair Actions
Comments