Large Elemental, Lawful Evil
Armor Class 18 natural armour
Hit Points 160 (60d4)
Speed 20 ft., ee , Walk 35 ft.
STR
21 (+5)
DEX
9 (-1)
CON
19 (+4)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +9, CON +8
Damage Vulnerabilities Bludgeoning
Damage Resistances Lightning
Senses Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

.

 Guardian if attack is made at a creature within 5 feet nonhostile to the golem 

the golem takes the damage in it entirety

Actions

Action Name. Enter the description for your action.

slam. Melee Weapon Attack: +11 to hit, reach 7 ft., 1 target. Hit: (5d6+ 12) bludgeoning damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: MountainUnderdark

drussfighter

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