Flight: This creature can fly (speed 60 feet)
Storm Armor: If there is a thunder storm this creature's AC is increased by 2.
Might of the Drake: This creature attacks three times per round.
Draconian Roar. This creature roars threateningly. Roll a Wisdom saving throw or become frightened. Save DC: 16
Claw. Melee Weapon Attack: +2 to hit, reach 20 ft., 1 target. Hit: 12(2d10 + 5) [slashing ] damage. Roll a Constitution saving throw or gain the bleeding condition for 3 turns. Save DC: 15
Bite. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 15(2d12 + 6) [piercing] damage. Roll a Constitution saving throw or gain the bleeding condition for 3 turns. Save DC: 15
Tail Strike. Melee Weapon Attack: +2 to hit, reach 30 ft., multiple targets in a semicircle with the origin at the beginning of his tail. Hit: # 14(3d8 + 4) [bludgeoning] damage. Roll a Constitution saving throw or gain the stunned condition for. Target can re-roll the save at the end of each of its turns. Save DC: 15
Breath Weapon. Ranged Weapon Attack: +5 to hit, range 60/360 ft., any target in a 30 ft. cone. Hit: 40 (6d12 + 8) [lightning] damage. Once per turn this creature can roll a d20 to recharge its breath weapon after it has been used. On a 15 or higher it regains its breath weapon.
Wing Beat. Ranged Weapon Attack: +2 to hit, range 30/180 ft., any target in a 30 ft. cone Hit: 13 (2d10 + 6) [force] damage. Roll a Dexterity saving throw or be knocked prone. Save DC: 12
Twice per Long Rest, this creature can heal itself for 2 d10 + 20 HP as a bonus action.
Wing Shield. As a reaction this creature can cover its body with its wings, increasing its AC by 5 until the start if its next turn.
bob gets 3 legendary actions per round.
Blue Lightning (Costs 1 Actions). 3 d12 lightning damage in a straight line. Range 100 feet.
Summon Hurricane. (Costs 2 Actions) 3 d20 force damage in a 30 ft sphere. Range 40 feet.
5d12
epic claws range 60 feet Enter the description for your mythic action.
Description
bob is a absolutely massive unit of a dragon, boasting a 45 foot wingspan, and a delightful personality, when he is not enraged. He stays in his cave mostly protecting his hoard, but will occasionally fly around his mountain when it is storming. He dislikes humans, elves, and dwarves, because his parents were killed by armies of these races. He generally likes tieflings, unless they try to take his gold.
Lair and Lair Actions
A large cave carved by lightning, filled to the brim with gold.
Lair Actions
On initiative count 20 (losing initiative ties), bob takes a lair action to cause the following effects; bob can’t use the same effect two rounds in a row:
- Rocks fall from the ceiling. Roll a Dexterity saving throw to avoid damage. DC: 12, 4 d12 bludgeoning damage, if saves take no damage.
- Heats Coins in Cave. Roll a luck check to see if player is touching coins in the cave. DC:10, 3d6 fire damage, if saves take no damage.
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