Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 17 (3d10 + 2) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 25 (5d10) poison damage on a failed save, or half as much damage on a successful one.
Description
A giant scorpion that has grown continually for many years. This large monster has evolved tougher armour and greater strength to allow it to survive in the most hostile conditions surrounded by other fierce species.
The golden stinger on the rip of its tail has long been believed to have healing properties and is a highly sought after commodity.
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