Large Beast, Unaligned
Armor Class 18 (natural armor)
Hit Points 67 (8d10 + 20)
Speed 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
20 (+5)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
Saving Throws STR +7, DEX +6, CON +8
Skills Stealth +7
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft., Tremorsense 40ft, Passive Perception 12
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). The scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 17 (3d10 + 2) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 25 (5d10) poison damage on a failed save, or half as much damage on a successful one.

Description

A giant scorpion that has grown continually for many years. This large monster has evolved tougher armour and greater strength to allow it to survive in the most hostile conditions surrounded by other fierce species.

The golden stinger on the rip of its tail has long been believed to have healing properties and is a highly sought after commodity.

Monster Tags: Misc Creature

Habitat: DesertGrassland

Skorpious4859

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