Small Celestial, Chaotic Good
Armor Class 12 Natural armor
Hit Points 3 (1d6)
Speed 40 ft.
STR
5 (-3)
DEX
15 (+2)
CON
10 (+0)
INT
9 (-1)
WIS
17 (+3)
CHA
12 (+1)
Saving Throws DEX +4
Skills Stealth +4
Condition Immunities Charmed
Senses Truesight 60 ft., Passive Perception 13
Languages Celestial, Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The celestial fox is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13). The celestial fox can cast the following spells:

Cantrips (at will): vicious mockery

Keen Senses. The celestial fox has advantage on Wisdom (Perception) checks that rely on hearing and smell.

Magic Resistance. The celestial fox has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The celestial fox can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Shielded Mind. The celestial fox is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Actions

Bite. Melee Weapon Attack. +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) piercing damage.

Blink. The celestial fox teleports itself to a location it can see within 30 feet.

Change Shape. The celestial fox magically polymorphs into a humanoid that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the celestial fox's choice).

In a new form, the celestial fox retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the celestial fox can use its bite in that form.

Healing Kiss (3/Day). The celestial fox licks another creature. The target magically regains 5 (1d4+3) hit points.

Description

These trickster spirits have long had a history in various folklores, but none as well-known as that of the kitsune or fox spirit. These creatures will spend late nights curiously poking around urban areas, fascinated with civilization and its splendors. 

Godly Glamour. Celestial foxes with more than three or four tails are mythical, being elusive and rare as they are. Their tails signify a celestial fox's age, with nine being the most elderly, wise, and powerful. Their pelts are precious treasures which many feel is a sin to harvest from it, akin to a unicorn's horn. The hunting of a celestial fox is believed to bring about misfortune and malevolence from the gods.

Lair and Lair Actions

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
8/3/2019 10:11:34 AM
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8/3/2019 10:27:03 AM
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Indestructoboy

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