Three-Headed: The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Ghostly Hound: Due to the fact that he is a denizen of the Underworld, Cerberus is partially ethereal, making him resistant to physical attacks.
Multiattack: Cerberus can attack 3 times on his turn, with any combination of bites and claws, or 1 fire breath and 2 bites/1 bite and 1 claw, as an example.
Bite: +9 to hit, reach 5 ft., 1 target. Hit: 8(2d6+5) piercing damage.
Claws: +6 to hit, reach 10 ft., 1 target. Hit: 6(1d8+4) slashing damage.
The Gaurdians Howl: Once Cerberus notices an intruder he will attempt to scare them off by howling with all 3 heads in an eerie harmony. Everyone in a 50 ft radius must make a Int. saving through DC 15 or be frightened for 1 min.
Fire Breath (Recharge 1d6 rounds): The middle head exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Description
Cerberus is an imposing three-headed hound that roams the Underworld and mortal plane. Hunger burns in Cerberus’ heart, and a taste for humanoid flesh drives him to attack travelers and explorers of all kinds, especially those with ill intention towards those Cerberus guards. His saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone if enough of the saliva touches their skin.
Cerberus defends his post with the determination of a dignified, large dog who is trying to please his owner. He presents as an enormous black, fluffy Cane Corso, dignified and graceful in presence. He has medium length fluffy hair, dark golden eyes, and a dark, black tongue.
Comments