Armor Class
14
(Lvl. III chest armor)
Hit Points
30
(10d8 + 30)
Speed
1 ft.
STR
11
(+0)
DEX
16
(+3)
CON
18
(+4)
INT
11
(+0)
WIS
13
(+1)
CHA
10
(+0)
Skills
Acrobatics +6, Perception +5
Senses
Passive Perception 15
Languages
any one language (usually Common)
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Multiattack. The autorifleman makes two attacks with its SAW.
SAW. Ranged Weapon Attack: +6 to hit, range 2ft., one target. Hit: (1d12 + 4) piercing damage.
Suppression Zone (3/Day). Area Attack. Range 2ft. Area 1ft. cone. As an action, the autorifleman covers an area with suppressive fire. Creatures between the autorifleman and the end of the effect, and inside the effect must succeed a DC 15 DEX saving throw or take 1d8 piercing damage. Requires concentration to maintain.
Bonus Actions
Maintain Suppression Zone. As a bonus action, the autorifleman may maintain concentration on Suppressive Zone for another turn.
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