Medium Humanoid (Shifter), Neutral Evil
Armor Class 16 (with mage armor)
Hit Points 16 (3d6 + 6)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +4, WIS +3
Skills Acrobatics +5, Arcana +4, Nature +4
Senses Darkvision 60 ft., Passive Perception 11
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Potion Brewer. Fiora is proficient with alchemist's supplies and herbalism kits.

Spellcasting.  Fiora is a 3rd-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). Fiora has following wizard spells prepared:

Cantrips (at will): mending, prestidigitation, shocking grasp

1st level (4 slots): color spray, mage armor, magic missile, unseen servant

2nd level (2 slots): alter self

Actions

Claws (Requires Alter Self). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) slashing damage. This attack is magical.

Draught Pitch. Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit: 6 (1d6+3) damage. Roll a d6 to determine damage type, using the following table:

  1. Fire
  2. Poison
  3. Cold
  4. Acid
  5. Lightning
  6. Thunder
Bonus Actions

Shifting (Recharges after a Short or Long Rest). As a bonus action, Fiora takes on a more bestial form for 1 minute or until she dies. When she shifts, she gains 5 temporary hit points and her walking speed increases by an additional 5 feet.

Reactions

Swiftstride. While shifted, Fiora can move up to 10 feet as a reaction (without provoking opportunity attacks) when an enemy ends its turn within 5 feet of her.

Description

Fiora is one of the finest alchemists in the region, but also one of the hardest to find. She lives in the forest brewing potions, fending for herself, and only offering her services to those who make the transaction extremely worthwhile for her.

Monster Tags: NPC

Habitat: ForestHillSwamp

HBrightwater

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