Large Plant, Chaotic Evil
Armor Class 12
Hit Points 70 (8d12 + 8)
Speed 10 ft.
STR
17 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +2, Stealth +3
Damage Vulnerabilities Fire
Damage Resistances Piercing
Senses Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

False Appearance. While the Tentacle Rose remains motionless, it is indistinguishable from a normal rose bush.

 
Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (1d8 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the Tentacle Rose can't use its tentacles on another target. 

Engulf. The Tentacle Rose engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the Tentacle Rose's turns or take 6 (1d4+ 3) bludgeoning damage. The Tentacle Rose can have only one creature engulfed at a time. The Tentacle Rose is unable to make attacks with its tentacles while it has a creature engulfed. 

Splinter. As a movement action. The tentacle rose can create 1d4 Twig Blights OR 1 Needle Blight

Monster Tags: Misc Creature

Habitat: ForestGrasslandSwamp

TheDNDDad

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