Armor Class
7
Natural Armor
Hit Points
6
(1d8)
Speed
35 ft., Walk 35 ft.
STR
8
(-1)
DEX
16
(+3)
CON
10
(+0)
INT
11
(+0)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
DEX +5, WIS +3
Senses
Darkvision 120ft, Passive Perception 11
Languages
Common Can understand but no speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Vampiric Nature. The vampire squirrel can regenerate 1d4 health after any vampiric bite
Actions
Scratch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4+3) slashing damage.
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: # (1d4 + 0) piercing damage.
Vampiric Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: # (1d4 + 0) piercing damage and become weak for 6 seconds and have disadvantage on attacks and saves.
Comments