Bird of Prey. The corpse weeper has advantage on Strength and Dexterity saving throws and gains +1 AC against ranged weapon attacks while airborne.
Flyby (Lesser). Attacks of opportunity against the corpse weeper are made with disadvantage when it flies out of an enemy's reach.
Keen Eyes. The corpse weeper has advantage on Wisdom (Perception) checks that rely on sight and Intelligence (Investigation) checks to see through illusions.
Terror Tactics. The corpse weeper has advantage on attack rolls against frightened creatures.
Weeping Deception. The corpse weeper mimics the dying cries for help of its past victims to lure in unsuspecting prey. The first time a humanoid creature sees the corpse weeper, that creature must succeed on a DC 14 Wisdom saving throw or become frightened of it for 1 minute. If the corpse weeper is within 5 ft of a humanoid corpse, the creature has disadvantage on its saving throw. A creature frightened by this effect can repeat its saving throw at the end of each of its turns, ending the effect on a success. A creature that succeeds on its saving throw against this effect becomes immune to Weeping Deception for the next 24 hours.
Multiattack. The corpse weeper makes two Talon attacks.
Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Crushing Dive. The corpse weeper dives straight down out of the air to crush a creature into the ground. The targeted creature and any adjacent creature must make a DC 14 Dexterity saving throw. If the targeted creature fails, it takes bludgeoning damage as if it had fallen from the corpse weeper's initial height +6, and is knocked prone and grappled. Adjacent creatures that fail are knocked back 10 feet directly away from the corpse weeper. Creatures that succeed can choose a space adjacent to the corpse weeper to move into. The corpse weeper cannot use Crushing Dive if it has moved more than half of its movement for the turn, and cannot move on the same turn after using Crushing Dive. The corpse weeper cannot use Crushing Dive from a height greater than 100 feet. The corpse weeper descends at a rate of 100 feet per turn while using Crushing Dive, which does not count towards their movement for the turn.
Stolen Voice (Recharge 5–6). The corpse weeper mimics the dying cries for help of its past victims to terrorize its quarry. Each humanoid within 120 feet of the corpse weeper that have seen it in the past 24 hours and can understand it must succeed on a DC 14 Wisdom saving throw or become frightened of it. Creatures that cannot currently see the corpse weeper have disadvantage on their saving throws. A frightened creature can repeat its saving throw at the beginning of each of its turns, ending the effect on itself if it succeeds. A creature that succeeds on its saving throw cannot be frightened by Stolen Voice until the end of its next turn.
Ascend. The corpse weeper quickly takes off from the ground, ascending 10 feet into the air. A creature that targeted the corpse weeper with a ranged weapon attack must make a new attack roll against it. The corpse weeper cannot Ascend while airborne.
Description
Also called Crying Corpses, these avian predators use their exceptional mimicry to imitate the dying cries for help of their victims to lure in more prey for other members of their flock, making them particularly adept at hunting humanoids. They lack the beak of most avians, and instead have long, barbed tongues which they use to shred flesh off of their victims. They also possess a third eye on the top of their heads, which they use to keep watch above them for larger predators. They are quite social creatures; outright affectionate with members of their flock, and fiercely protective of their young, while also rather territorial and wary of those from other flocks. Their social nature allows them to teach other members of their flock new cries.
Their feathers are particularly good at insulating them from the cold of their mountain homes, and down obtained from a slain corpse weeper can sell for a pretty penny. The long crest feathers on their wings are incredibly sensitive, allowing them to feel extremely subtle changes in air pressure, temperature, wind speed and direction, and even humidity.
Exercise extreme caution while in an area where corpse weepers may be present. And if you are unlucky enough to encounter one, never, under any circumstances, cry for help. Run and hide, then seek civilization once you are safe.
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