Medium Or Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 (chain shirt)
Hit Points 58 (9d10 + 9)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
8 (-1)
CHA
10 (+0)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The goblin makes two attacks with its scimitar, or two javelin throws.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 2) piercing damage.

Bonus Actions

"Get in here!" Summons a number of regular or minion goblins into the fight. The number is up to the GM's discretion.

Reactions

"You only die when I say!" When a goblin is dropped to 0 HP, it gets revived, standing back up at 1Hp.

Legendary Actions

End of Round 1: "Get to it!"  All Goblins on the battlefield move half their movement speed or make one attack, but not both.

End of Round 2: "Focus Fire!" All Goblins on the battlefield use their full movement speed to attempt to surround a PC.

End of Round 3: "Kill them all!" Every Goblin on the battlefield immediately attacks twice if able.

Description

A goblin boss capable of commanding more goblins into the fight, his main weapon... Goblins.

Previous Versions

Name Date Modified Views Adds Version Actions
2/19/2024 4:56:06 PM
5
0
--
Coming Soon

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Xahael13

Comments

Posts Quoted:
Reply
Clear All Quotes