Multiattack. The goblin makes two attacks with its scimitar, or two javelin throws.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
"Get in here!" Summons a number of regular or minion goblins into the fight. The number is up to the GM's discretion.
"You only die when I say!" When a goblin is dropped to 0 HP, it gets revived, standing back up at 1Hp.
End of Round 1: "Get to it!" All Goblins on the battlefield move half their movement speed or make one attack, but not both.
End of Round 2: "Focus Fire!" All Goblins on the battlefield use their full movement speed to attempt to surround a PC.
End of Round 3: "Kill them all!" Every Goblin on the battlefield immediately attacks twice if able.
Description
A goblin boss capable of commanding more goblins into the fight, his main weapon... Goblins.
Previous Versions
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2/19/2024 4:56:06 PM
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