Armor Class
10
Hit Points
3
(1d4 + 1)
Speed
0 ft., Swim 10 ft.
STR
2
(-4)
DEX
10
(+0)
CON
12
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
1
(-5)
Skills
Stealth +2
Damage Vulnerabilities
Lightning
Condition Immunities
Blinded
Senses
Blindsight 30 ft., Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Tendrils. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: The target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one. On a failed save the target is also poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/3/2019 4:19:45 PM
|
4
|
0
|
1
|
Coming Soon
|
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