Flyby. The valstrax doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Legendary Resistance (3/Day). If the valstrax fails a saving throw, it can choose to succeed instead.
Living Rocket. The first time the valstrax flies at least 60 feet straight toward a creature on its turn, the creature must succeed on a DC 19 Dexterity saving throw or take 11 (2d10) piercing damage plus 9 (2d8) force damage.
Multiattack. The valstrax makes two Wing attacks.
Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 15 (1d10+10) piercing damage.
Wing. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 23 (3d8+10) piercing or slashing damage.
Crimson Comet (Recharge 6). While at least 240 feet in the air, the valstrax chooses a point on the ground it can see within 480 feet of it and descends upon it at supersonic speeds. Each creature within a 60-foot radius sphere centered on the valstrax must make a DC 19 Dexterity saving throw, taking 54 (12d8) force damage on a failed save, or half as much damage on a successful one.
The valstrax can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The valstrax regains spent legendary actions at the start of its turn.
Bite. The valstrax makes one Bite attack.
Meteor Barrage (Costs 2 Actions). The valstrax shoots a barrage of draconic energy from its wingjets. The valstrax shoots up to six balls of energy at creatures it can see within 120 feet of it, and each creature can only be targeted twice. Each creature must succeed on a DC 19 Dexterity saving throw or take 9 (2d8) force damage.
Argent Beam (Costs 3 Actions). While on the ground, the valstrax charges draconic energy in its wingjets before shooting it forth in a 120-foot long, 10-foot wide line. Each creature in that area must make a DC 19 Dexterity saving throw, taking 27 (6d8) force damage on a failed save, or half as much damage on a successful one.
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