Stabbing Strangle. When the boneyard grapples an enemy, its ribs stab into them for 2d6 additional piercing damage at the end of the boneyard's turn. In addition, the creature must choose between having disadvantage on the roll to break free or taking 2d6 more piercing damage after the roll.
Cruel Bite. Melee Weapon Attack: +(STR+2) to hit. Hit: (2d8 + (STR)) piercing damage. If the target is grappled by the boneyard, this attack deals an additional 2d6 piercing damage.
Undertaker's Grip. Melee Weapon Attack: +(STR+2) to hit. Hit: (1d12 + (STR)) bludgeoning damage, then the target must succeed a strength saving throw equal to the Strength stat of the boneyard or become grappled by the boneyard. Only one creature can be grappled this way at a time.
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