Ash Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Suffocate. If a creature is in the same space as the elemental, they must roll a DC 13 Constitution save. On a failed save, the creature begins to suffocate. The creature can't move while suffocating and must make a save every turn. If it fails 4 times in a row, the creature dies.
Description
Through magical means, a Fire Elemental and an Air Elemental can be fused together to make an Ash Elemental. Hateful creatures of Elemental Evil, they lash out at anything that moves.
Many can be found in the Elemental Chaos, and sometimes the Cults of Elemental Evil can have Ash Elemental servants.
Comments