Armor Class
12
Natural armor
Hit Points
33
(5d8 + 10)
Speed
50 ft., Climb 40 ft.
STR
17
(+3)
DEX
15
(+2)
CON
14
(+2)
INT
4
(-3)
WIS
14
(+2)
CHA
8
(-1)
Skills
Perception +4, Stealth +6
Senses
Darkvision 60 ft., Passive Perception 14
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Natural Camouflage. The wildcat has advantage on Dexterity (Stealth) checks made in their native terrain.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
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