Eye Weakness. If the hinox is hit with a critical hit, it is blinded and stunned for one turn.
Lazy. Hinoxes are always found sleeping. A creature who succeeds on a DC 18 Stealth check can sneak onto a sleeping hinox and steal the weapons on their necklace.
Poor Depth Perception. The hinox has disadvantage on any attack roll against a target more than 30 feet away.
Metal Armor. A black hinox has metal armor on its ankles, making melee attacks have disadvantage against it. If a shock arrow is shot at the armor, it will conduct the electricity, dealing 24 lightning damage
Grab. Melee Weapon Attack. +7 to hit, reach 10 ft., one target. Hit: 32 bludgeoning damage.
Tree. Melee Weapon Attack. +5 to hit, reach 15 ft., one target. Hit: 64 bludgeoning damage.
Tree Throw. Ranged Weapon Attack. +5 to hit, range 30/60 ft., one target. Hit: 32 bludgeoning damage.
Sit. The hinox can sit on a creature in its space. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 64 bludgeoning damage.
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