Huge Giant, Chaotic Evil
Armor Class 18 (metal plate)
Hit Points 1000 (12d12 + 60)
Speed 30 ft.
STR
24 (+7)
DEX
14 (+2)
CON
26 (+8)
INT
8 (-1)
WIS
10 (+0)
CHA
2 (-4)
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Eye Weakness. If the hinox is hit with a critical hit, it is blinded and stunned for one turn.

Lazy. Hinoxes are always found sleeping. A creature who succeeds on a DC 18 Stealth check can sneak onto a sleeping hinox and steal the weapons on their necklace.

Poor Depth Perception. The hinox has disadvantage on any attack roll against a target more than 30 feet away.

Metal Armor. A black hinox has metal armor on its ankles, making melee attacks have disadvantage against it. If a shock arrow is shot at the armor, it will conduct the electricity, dealing 24 lightning damage

Actions

Grab. Melee Weapon Attack. +7 to hit, reach 10 ft., one target. Hit: 32 bludgeoning damage.

Tree. Melee Weapon Attack. +5 to hit, reach 15 ft., one target. Hit: 64 bludgeoning damage.

Tree Throw. Ranged Weapon Attack. +5 to hit, range 30/60 ft., one target. Hit: 32 bludgeoning damage.

Reactions

Sit. The hinox can sit on a creature in its space. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 64 bludgeoning damage.

MOOSE_ALMIGHTY

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