Large Monstrosity, Unaligned
Armor Class 18 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 30 ft., Fly 80 ft., Climb 20 ft.
STR
19 (+4)
DEX
16 (+3)
CON
21 (+5)
INT
14 (+2)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws DEX +7, CON +9, WIS +4, CHA +7
Skills Acrobatics +6, Perception +10, Stealth +4, Survival +6
Damage Immunities Cold
Senses Darkvision 180 ft., Passive Perception 18
Languages Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Multiattack. The hybrid makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Shriek (Recharge 5–6). The hybrid unleashes a horrible shriek in a 30-foot radius. Each creature in that area must make a DC 17 Constitution saving throw, taking 45 (10d8) thunder damage on a failed save, or half as much damage on a successful one.

Description

A alpha griffin rests on either high icey cliffs, or in high up roosts near forests.

Their general attitude was similar to that of a big cat but with a cunning intelligence. They can rarely been seen performing feats of acrobatic splendor in the the air as both a leisure activity and to attract a mate.  They hunt medium and small animals for food, including humanoids they deem a threat. Noble creatures, they may be bargained with if treated with respected and perhaps flattered. 

Habitat: MountainUrban

HarryBSDresden

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