Armor Class
16
Chainmail
Hit Points
33
(6d8 + 1)
Speed
STR
16
(+3)
DEX
14
(+2)
CON
12
(+1)
INT
12
(+1)
WIS
10
(+0)
CHA
8
(-1)
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Passive Perception 10
Languages
Can't speak, but can understand the languages of its creator.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude: If damage reduces the skeleton to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the skeleton drops to 1 hit point instead.
False appearance. While the skeleton remain motionless, they are indistinguishable from a pile of bones and armor.
Actions
Great sword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 3) slashing damage.
Description
An animated skeleton, however given a heavier set of armor. This undead was more heavily cared for upon being raised. Having been raised from a stronger warrior, a more valuable and powerful skeleton.
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