Dragon Fanatic. The cult veteran has advantage on saving throws against being charmed or frightened. While the cult veteran can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the cult veteran ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the cult veteran makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 (3d6) damage of the weapon’s type.
Pack Tactics. The cult veteran has advantage on an attack roll against a creature if at least one of the cult veteran's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Multiattack. The cult veteran attacks twice with its scimitar.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage plus 3 (1d6) damage of the type to which the cultist has damage resistance.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 11 (1d10 + 6) piercing damage plus 3 (1d6) damage of the type to which the cultist has damage resistance.
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