Medium Fiend (Demon), Chaotic Evil
Armor Class 16 Hellstaff (AC 15 without hellstaff)
Hit Points 127 (15d8 + 44)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
18 (+4)
INT
13 (+1)
WIS
16 (+3)
CHA
21 (+5)
Saving Throws DEX +5, WIS +7, CHA +9
Skills Arcana +5, Perception +7
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 18
Languages Abyssal, Common, Infernal
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Hellstaff. The adrammelech holds a staff that augments its power. While attuned to this staff, the adrammelech has a +1 bonus to AC, and allows the adrammelech to maintain concentration on two spells.

Innate Spellcasting. The adrammelech’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At Will: Bane, Dispel Magic, Hex, Ray of Sickness

3/Day: Blindness/Deafness, Crown of Madness, Web

1/Day: Contagion, Harm

Actions

Hellstaff. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) bludgeoning damage.

Summon Demons (1/day): The adrammelech summons either: 4 Bulezaus, 2 Barlgura, or 1 Glabrezu

Previous Versions

Name Date Modified Views Adds Version Actions
2/13/2024 3:34:02 AM
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1
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2/21/2024 6:07:29 AM
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Monster Tags: Demon

ratzzz

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