Innate Spellcasting: The Zombyre's innate spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). The Zombyre can innately cast the following spells, requiring no verbal or material components:
- At will: chill touch, mage hand, ray of frost
- 1/day each: false life, ray of sickness, witch bolt
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6) bludgeoning damage.
Description
Dried and graying flesh is wrapped over the bones and decaying muscles of this once human-like entity. Ragged garments hang loosely from its gaunt frame and from beneath the folds of a tattered hood glowing red eyes pierce you with their malice. As it wordlessly begins to channel and conjure arcane energies, it points a crooked finger in your direction.
A Zombyre is an abomination; an arcane caster that still retains some limited use of their spell casting powers in this state of undeath.
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