Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
11 (+0)
DEX
6 (-2)
CON
16 (+3)
INT
12 (+1)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting: The Zombyre's innate spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). The Zombyre can innately cast the following spells, requiring no verbal or material components:

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6) bludgeoning damage.

Description

Dried and graying flesh is wrapped over the bones and decaying muscles of this once human-like entity. Ragged garments hang loosely from its gaunt frame and from beneath the folds of a tattered hood glowing red eyes pierce you with their malice. As it wordlessly begins to channel and conjure arcane energies, it points a crooked finger in your direction.

A Zombyre is an abomination; an arcane caster that still retains some limited use of their spell casting powers in this state of undeath.

Habitat: Urban

TaAj88

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