Multiattack. The baron makes two melee attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rapier. Melee Weapon Attack: +4 to hit, one target. Hit: 6 (1d8) piercing damage.
Moneybag. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Rent! Rent! The baron tries to collect outstanding debts from the player, choosing one person he can see. This person must then make a Strength (Athletics) or Dexterity (Acrobatics) roll contested by the baron's Strength (Athletics) check. If the person fails this check, the baron steals 10 (1d10 + 5) gold. This gold then gets absorbed in the mass of the baron, and can only be recuperated when slain.
Description
Baron giants are monstrous amalgamations that spawn from the imagination of shepherding communites with latent magic in them. They represent all the things that a nefarious baron could strive to be: casual disdain towards another human life, territorial, moneyhungry, the list goes on. While they don't usually hunt the local shepherds or their families, they are known to loudly shout 'Rent! Rent!' from the top of their lungs. This often causes the sheep to panick and run away, making Baron giants more of a nuisance rather than a real danger.
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