Large Beast, Lawful Neutral
Armor Class 11
Hit Points 35 (5d12)
Speed 40 ft., Climb 60 ft.
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +6, CON +4
Damage Vulnerabilities Fire
Damage Resistances Cold, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft, Passive Perception 16
Languages All can understand commands reardless of languag Understands Commands regardless of language
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Shadow Bear. The beast form that takes resemble the place where the toy was first saw (being found in a forest by example will reflect on a brown bear aspect, while finding it on a frost land will resemble a polar bear aspect).

Illumination. On its beast form, Avalanche sheds bright light in a 5-foot radius and dim light in an additional 15 ft..

Frost Aura. Each creature that starts its turn 5-foot near Beast Form Tibbers must make a DC 15 Dexterity saving throw, taking 1d8 cold damage on a failed save, or half as much damage on a successful one.

Broken Stitches. When dropping to O hit points, roll 1d20, on a 1-5, Avalanche won't be able to take its beast form again until it is sewn again, wich requires 72 hours of work.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its Claws.

Bite. Melee Weapon Attack: +7 on hit, reach 5ft., one target, hit: 7 ( 1d6+4) piercing and cold damage.

Claws. Melee Weapon Attack: +7 on hit, reach 5ft., one target, hit: 7 ( 1d6+4) slashing and cold damage.

Description

Avalanche is a plushie toy of a polar bear small enough to carry on hand or a backpack. It has 6 charges and regenerates 1d4 at the beginning of every day.

If you use an action to speak the command word and throw the bear to a point on the ground within 30 feet of you, it expends three charges and becomes a living creature taking its Beast Form. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, it doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands.

After 1 minute, falling to Ohp or by command Word the bear comes back to its toy form.

Toy Form

While holding Tibbers in its Toy Form you can spend charges to cast spells. You can spend two charges to cast Burning Hands as a 1st level spell, using your Spell Save DC. You can increase the spell slot level by one for every two extra charges you expend Additionally, you can spend 3 charges to cast Shield.

Monster Tags: beast companion

Habitat: Arctic

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