Gargantuan Celestial (Half-Dragon), Neutral
Armor Class 30 natural
Hit Points 2357 (115d20 + 1150)
Speed 100 ft., Walk 150 ft.
STR
30 (+10)
DEX
18 (+4)
CON
28 (+9)
INT
30 (+10)
WIS
24 (+7)
CHA
22 (+6)
Saving Throws STR +19, CON +18, INT +19, WIS +16, CHA +15
Skills Intimidation +20, Perception +20
Damage Resistances Force, Necrotic, Psychic, Thunder
Damage Immunities Acid, Cold, Fire, Lightning, Poison, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 750ft, Passive Perception 40
Languages Abyssal, Celestial, Draconic, Primordial
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Down from the sky After rolling initiative and until the end of the round, the ender has +5 AC, +5 on all intelligence, wisdom and charisma ability checks and saving throw, but takes a -5 penalty to all Strength, Dexterity or Constitution ability checks and saving throw.

Devour The Cosmos (Recharges after a Short or Long Rest). 

If the Ender would be reduced to 500 hit points or below, Its current hit point total instead resets to 1200 hit points, he recharges his Breath Weapon, and he regains any expended uses of Legendary Resistance.

Supernova. at the end of the round Devour the Cosmos is triggered, The aspect of the Void enters a radiant rage resisting magical damage from all sources. the Aspect will also heal equal to a quarter of the radiant damage rounded up delt to the Aspect.This effect ends if the Aspect takes a long rest or heals more than 500HP.

Legendary Resistance (5/Day). If the aspect fails a saving throw, she can choose to succeed instead.

 

Actions

Multi attack. 

The Aspect of the Void makes three Bite attacks, two Claw attack, and one Tail attack

Bite. Melee Weapon Attack: +19 to hit, reach 75 ft., #1 target. Hit: 49(6d12 + 10) [piercing] damage plus 26 (4d12 ) [necrotic]. if the target is a creature, it is grappled (escape DC 26). The Aspect can only grapple up-to 3 targets at a time. 

Devour. If a creature is grappled by the bite attack, the Aspect can then devour a creature. The target is then blinded and restrained and no longer grappled. While swallowed, it has total cover against attacks and other effects outside of the Aspect and makes a Con save Dc30 and on a failed save takes 14 (4D6) radiant damage plus  30 (10D6) cold along with gaining 1 point of exhaustion at the start of each of the  Aspects turns.A Devoured creature can escape by either making a DC20 Strength or Dexterity based check.

Claw. Melee Weapon Attack: +19 to hit, reach 50 ft., 20ft by 20ft space target. Hit: 76 (12d10 +10 ) [Slashing] damage.  If any creatures are in the targets area, it must succeed on a DC 26 Dexterity saving throw or be restrained until either an successful check is made to end the condition or another claw attack is made .

Tail. Melee Weapon Attack: +19 to hit, reach 120 ft. 30ft wide line. Hit: #76 (12d10 + 10) [Bludgeoning ] damage. If the target is a creature, it must succeed on a DC 24 Strength or dexterity save saving throw or be knocked back 100ft if air born, roll 1D6 for compass direction. roll 1d6 for elevation, 1-2 straight line, 3-4 knocked upwards, 5-6 knocked down. If a creature is knocked down this way, they take full fall damage(1D10 per 10ft) plus moved the access distance into a fissure made in the ground the same size as the attacks target with depth equal too the difference.if the target is on the ground, the fissures depth is the full 100ft.

Spellcasting. The [ender] is a 10th level spellcaster. Its spellcasting ability is [Wisdom] (spell save DC 28, + 19to hit with spell attacks). The [Apect] has following spells prepared:
10th level : [dispel magic], [counter spell],[sun beam], [power word stun], [sun beam][prismatic spray], [meteor swarm] 

TOTAL SPELLSLOTS :18

Spell Casting. The Aspect of the Void can replace any of its bite attacks with Dispel Magic, Power Word Stun or Sun Beam. it cannot cast spells if 3 creatures are restrained from the bite attacks.

Wrath of space Recharge (4-6).( see prismatic spray) all 7 apply on hit. Wrath of space has the ability to Crit on those that fail by rolling 1D20 and crits on a 18-20.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

The Aspect of the void has 2 reactions, but can only use them to cast counterspell as a 10th level spell.

Legendary Actions

The Ender can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Ender regains spent legendary actions at the start of its turn.

 The Aspect of the Void flaps its wings casing debrie from its impact to be sent flying  200 ft from The Aspect of the Void, creatures within the 300ft space must make DC 20 Strength or Dexterity based check check or be knocked prone and moved 100ft

 Attack. The aspect makes one Claw if not restraining a creature(s) or Tail attack.

Casts Power Word Stun.

casts Meteor Swarm

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

In a realm where stardust weaves the fabric of existence, a celestial leviathan descends from the heavens with cataclysmic force. Its cosmic scales, an ethereal tapestry of shimmering nebula, unleashing a blinding radiance that eclipses the very stars. Six serpentine heads adorned with swirling galaxies spew forth ethereal flames, incinerating all in their path. As it plummets towards the mortal realm, its colossal form engulfs the the sky, casting an ominous shadow that heralds the end of everything.

Previous Versions

Name Date Modified Views Adds Version Actions
2/21/2024 4:51:55 PM
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