Medium Or Small Humanoid, Any Alignment
Armor Class 18 Militar Armor
Hit Points 24 (2d8 + 8)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
11 (+0)
INT
14 (+2)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +6
Skills Athletics +6, Perception +6, Survival +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision Darkvision 120ft, Passive Perception 14
Languages Gothic
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The Astramilitarun soldier makes one chainknife attack or one pistol attack or rifle attack.

Chainknife. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 5) slashing damage. 

Rifle. RangedWeapon Attack: +4 to hit, range 300/60 ft., one target. Hit: 13 (2d6 + 4) bludgeoning damage.

Pistol. Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 13 (2d4 + 4) bludgeoning damage.

Reactions

 

Parry. The Astramilitarun soldier adds 3 to its AC against one melee attack that would hit it, to do so, the Astramilitarun soldier must see the attacker and be wielding a melee weapon.

 

Legendary Actions

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Description

Ceramite Weapons. The Astramilitarun soldier's weapon attacks are magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

 

Monster Tags: humanoid

Lucky_Ferrs

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