Medium Celestial, Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 140 (16d8 + 64)
Speed 30 ft., Fly 90 ft.
STR
16 (+3)
DEX
20 (+5)
CON
18 (+4)
INT
10 (+0)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws DEX +9, WIS +9, CHA +9
Skills Deception +12, Insight +6, Perception +10, Sleight of Hand +6, Stealth +10
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Truesight 120 ft., Passive Perception 19
Languages All, Telepathy 120 ft.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Angelic Weapons. Benjamin's weapon attacks are magical. When Benjamin hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Spellcasting. Benjamin's spellcasting ability is Charisma (spell save DC 17). Benjamin can cast the following spells:

At will: Light, Mage Hand, Detect Good and Evil

1st level: Dissonant Whispers, Sleep (4 spell slots)

2nd level: Silence, Suggestion, Invisibility (3 spell slots)

1/day: Commune (requiring only verbal components)

Magic Resistance. Benjamin has advantage on saving throws against spells and other magical effects.

Bond of Murder. As an action, Benjamin can look into a single person's soul and gain knowledge of any persons they have killed. He learns both who the person was and why they killed them. From that moment on, if that person kills another within their lifespan, Benjamin knows the location where it occurred. This happens even if Benjamin and them are on a different plane of existence.

Actions

Multiattack. Benjamin makes four melee attacks. Two are done with weapons in his hands, the other two with the weapons or claws of his wings.

Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft. with hands, 10 ft. with wings. Hit: 8 (1d6 + 5) piercing damage plus 18 (4d8) radiant damage.

Dagger. Melee Weapon Attack. +9 to hit, reach 5 ft. with hands, 10 ft. with wings. Range 20ft/60 ft. Hit: 7 (1d4 + 5) piercing damage plus 18 (4d8) radiant damage.

Wing Claw. Melee Attack. +5 to hit, reach 10 ft. Hit: 1d4 + 4 slashing damage. May also use Necrotic Touch with a hit.

Healing Touch (3/Day). Benjamin touches another creature. The target magically regains 23 (4d8 + 5) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Necrotic Touch (3/Day). Benjamin touches another creature. The target must succeed on a CON DC 17 saving throw or it loses 23 (4d8 + 5) hit points and gains one level of exhaustion.

Change Shape. Benjamin magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (Benjamin's choice).

In a new form, Benjamin retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that he lacks.

Benjamin's preferred polymorph form is a human bard with dark blond hair and blue eyes, sometimes with large white dove wings. When his polymorph form has these wings, he has a flight speed of 30 ft.

Monster Tags: Angel

Sakura_Isthill

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