Armor Class
14
Natural Armor
Hit Points
52
(7d8 + 21)
Speed
30 ft., Walk 10 ft.
STR
16
(+3)
DEX
10
(+0)
CON
16
(+3)
INT
2
(-4)
WIS
10
(+0)
CHA
2
(-4)
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Mandibles. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) piercing damage, and the moth attaches to the target. While attached, the moth can’t make Mandible attacks. The moth can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the moth can try to detach the moth, doing so with a successful DC 13 Strength check.
Blood Drain. The moth deals 10 (2d6 + 3) necrotic damage to one creature it is physically attached to, provided that creature isn’t a Construct or an Undead. The moth then regainst hit points equal to the damage dealt.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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2/21/2024 6:48:23 PM
|
3
|
1
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1
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Coming Soon
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