Medium Humanoid (Half-Orc), Neutral Evil
Armor Class 11 (16 with barkskin)
Hit Points 45 (6d8 + 12)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)
Skills Medicine +4, Nature +3, Perception +4
Damage Resistances Bludgeoning, Piercing
Senses Passive Perception 14
Languages Common, Druidic , plus one additional language
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. Belak is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +5 to hit with spell attacks). He has the following druid spells prepared:

Cantrips (at will): druidcraft, poison spray, shillelagh,thorn whip 

1st level (4 slots): cure wounds, entangle, faerie fire, thunderwave

2nd level (3 slots): barkskin, flaming sphere

3rd level (2 slots): thunderwave, spike growth

 
Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Entangling Roots (at will): As an action, Belak can cause vines to burst from the ground in a 20-foot radius centered on a point he can see within 60 feet. Creatures in the area must succeed on a DC 14 Strength saving throw or be restrained. They can use their action to make a Strength check against the spell save DC to free themselves.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Citillara

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