Armor Class
8
Hit Points
17
(2d8 + 8)
Speed
10 ft., climb 10 ft.
STR
12
(+1)
DEX
6
(-2)
CON
14
(+2)
INT
1
(-5)
WIS
6
(-2)
CHA
2
(-4)
Damage Resistances
Acid, Cold, Fire
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.
Reactive. When the slime takes damage, it attempts a DC 13 constitution saving throw. If the slime fails, it splits into two unstable slimes, each with half the hit points of the original slime.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage plus 3 (1d6) acid damage.
Description
An unstable slime is a creature often created as a first step into the unnatural by maddened inventors and arcanists. Its semi-transparent body quivers erratically at random.
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