Small Ooze, Unaligned
Armor Class 8
Hit Points 17 (2d8 + 8)
Speed 10 ft., climb 10 ft.
STR
12 (+1)
DEX
6 (-2)
CON
14 (+2)
INT
1 (-5)
WIS
6 (-2)
CHA
2 (-4)
Damage Resistances Acid, Cold, Fire
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.

Reactive. When the slime takes damage, it attempts a DC 13 constitution saving throw. If the slime fails, it splits into two unstable slimes, each with half the hit points of the original slime.

 

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage plus 3 (1d6) acid damage.

Description

An unstable slime is a creature often created as a first step into the unnatural by maddened inventors and arcanists. Its semi-transparent body quivers erratically at random.

MisterMustachio

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