Medium Humanoid, Chaotic Neutral
Armor Class 16 Banana
Hit Points 104 (10d12 + 4)
Speed 35 ft., Climb 35 ft.
STR
18 (+4)
DEX
20 (+5)
CON
18 (+4)
INT
14 (+2)
WIS
8 (-1)
CHA
17 (+3)
Senses Passive Perception 5
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Monkey Business. Banana Beard can communicate with and understand apes&monkies.

Step of the Monkey. Banana Beard has learned to walk on banana peels without slipping. He can walk on banana peels without triggering them.

Banana Peal Seal. When Banana Beard stands on banana peels he cannot be knocked prone as he masterfully slides with the banana peels to keep himself standing.

Actions

 Multi-Attack. Banana Beard can make 1 Banana Blaster Attack and 2 Banana Blade Attacks or 2 Banana Blaster Attacks.

Banana Blaster. Ranged Weapon Attack: +5 to hit, reach 60ft., one target, Hit: (1d8+5) bludgeoning damage. Upon firing the banana blaster, it ejects a banana peel trap on a surface within 30 ft. of Banana Beard.

Banana Blade. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: (1d10+5) bludgeoning damage. Creatures that are prone take an additional (d10) from the impact.

Banana Breather. Banana Beard takes it easy and eats a banana restoring (2d6)HP and cleansing any status currently effecting him. He places a Banana Peel Trap afterwards within 30 ft. of himself. Cannot be used if stunned or paralyzed (obviously).

Bonus Actions

Banana Peel Trap. Banana Beard pulls a banana peel from his pocket and throws a banana peel trap within 30ft. of him. If a creature would walk into a banana peel, they must succeed a (dex14) saving throw or fall prone taking 1 bludgeoning damage. They cannot be placed in an occupied space.

Banana Slide. Banana Beard can take the dash action if he is on a banana peel as he slides across the battlefield. (This destroys the banana peel)

Reactions

MOAR BANANAS! (3/shortrest). Banana Beard can eat a banana after being afflicted with a status that isn't paralyzed or stunned. Doing so restores 2d6HP and cleanses him of any status he is afflicted with.

Banipulation. Upon firing his Banana Blaster he can quickly catch the peel ejected from it and throw it on a creatures face within 30ft. The creature must succeed a (DEX15) saving throw or be become blinded until the end of their turn.

Slip em Up!. If an creature would step on a banana peel trap within 5ft. of Banana Beard, Banana Beard tries to send them on an unfortunate trip with a point in the wrong direction. The creature must succeed a (STR15) saving throw or get pushed 30ft in a direction and automatically falling prone if colliding with another banana peel.

Legendary Actions

Banana Beard can make 1 legendary action, choosing one of the following below. Only 1 legendary action can be used at a time either at the beginning or end of another creature's turn. Banana Beard recovers his Legendary Action at the beginning of his turn.

Banana Sword Technique, Ba-Na-Na!. Banana Beard Peels his signature banana blade revealing a sharp banana underneath and barrages a target with 3 devastating attacks! Doing so breaks his banana blade and it cannot be used until it regrows in 1 day. Banana Beard makes 3 Banana Blade Attacks and transforming the damage die to d12's and the damage type to slashing. Every hit, they must make a (STR14) saving throw or be knocked prone.

Banana Blast. Banana Beard takes a quick shot at a creature with his Banana Blaster.

Description

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ChargedArchon

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