Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 14 (leather armor)
Hit Points 30 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws WIS +5
Skills Deception +4, Persuasion +4, Religion +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The Corrupted Adept has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Description

Once faithful to Helm, these twisted souls abandoned their calling to protect the innocent and the just once their magic dried up. Along came the Murkstalker, offering the deathly power of Myrkul if they would serve. Onto death they went, willingly, lusting for power.

Monster Tags: NPC

Habitat: Urban

Atroposian

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