6 Legged Foe. Beelzebub's 6 legs protruding from his back are made of Legendary material. They are immune to all damage.
Blade Ward. when an attack would kill him, is instead left with 1 HP remaining
Spellcasting. Beelzebub is a 5th-level spellcaster. Its spellcasting ability is 15 (spell save DC 15, +7 to hit with spell attacks). Beelzebub has following spells prepared:
Counter Spells Cantrips
1st level (4 slots): Bane, False Life
2nd level (3 slots) Blindness/Deafness, Phantasmal Force
3rd level (3 slots) Phantom Steed, Speak with Dead
4th level (2 slots) Death Ward, Greater Invisibility
5th level (2 slots) Antilife Shell, Cloudkill
6 Sided Barrier. Beelzebub can wrap his impenetrable legs around his body to be immune to all damage, but is unable to move. The legs can be pried open with a DC 30 strength check.
Multiattack. Beelzebub uses legged strike twice, or acidic spit, or iron grip and bite
Legged Strike. Melee Weapon Attack: +12 to hit, reach 12ft., 1 target. Hit: 25 piercing or slashing damage.
Acidic Spit. RangedWeapon Attack: +10 to hit, range 16/60 ft., up to 3 targets within 5 ft of one another. Hit: 30 Acidic damage. Must make DC 17 constitution saving throw. On success take half damage, on a failure take full damage and be poisoned.
Iron Grip (bonus action). Beelzebub Grapples a target, sinking his claws into it dealing 4 damage. Grappled targets must make a STR 19 check to escape. If target succeeds STR check, they take 4 damage as they escape his claws. Each turn the target begins grappled, it takes 4 damage. Beelzebub has advantage on legged strike on grappled targets.
Bite (Recharge 5-6). Beelzebub uses his teeth to rip into a grappled target, dealing 35 damage and beelzebub healing 25Hp.
Jump
Dash
Climb
Disengage
Opportunity Attack.
Legged Rebuke. If Attempted to be grappled, Beelzebub can use Legged Strike with advantage.
Keen Sense. Beelzebub cannot be surprised and will instead attack attempting target with claws with advantage.
Orcus's Last Wish (Once a day). The wand of Orcus appears and summons 2 Flameskulls and heals Beelzebub for half of his current Hp
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Beelzebub is the weakest of the 3 princes of hell. He is around 4'10 and has goat legs, and a human upper body with small horns on his head. Though once activated, his back shoots out 6 long spiked lets that lift him into the air making him 6'5.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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2/22/2024 7:59:44 PM
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Coming Soon
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