Large Elemental, Neutral Evil
Armor Class 15
Hit Points 110 (10d10 + 40)
Speed 50 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Ignan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

True Flame: Before each sword attack the target needs to make a Wisdom saving throw DC equal to your spellcasting modifier. On a faild save target looses their fire resistance untill attacker next turn, or his fire immunity is reduced to resistance. 

Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The elemental makes two attacks.

Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Sword of Promise. Melee spell atack +9 to hit, reach 5 ft, one target. Hit: 4d6+4 fire damage.

If the spell was cast using higher level spellslot when shapeshifting, the damage increases by 2d6 for every two slot level above 2nd.

Description

A humanoid fire Efrite. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders.

The druid may shapeshift into this form even if he expended one or both of his shapeshifts.

When assuming the form expend a spell slot as per Flame Blade spell - concentration on the blade can be lost as per normal concentration saving throw failure.

If that happens the druid is restricted to using touch attacks and if forcibly transformed back in 1d6+1 rounds.

Once the shapeshifting effects ends the druid takes 1d6 fire damage for every 3 rounds in the form. This damage cannot be reduced by any means. He also immedietly suffers 1 level of exhastion + additional 1 if: for was assumed with normal shapeshift already used up; if he mentained the form for more then 10 rounds.

The druid is unable to shapeshift into Avatar of Flame or any other form for the next 24 hours and long rest needs to be completed.

Self Suggestion - once in that form Druid is under the effect of the suggestion spell for the duration. DM discretion as far as the source is concerned.

Previous Versions

Name Date Modified Views Adds Version Actions
7/14/2019 5:59:15 PM
39
1
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7/14/2019 6:03:04 PM
18
1
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8/4/2019 10:58:30 AM
92
1
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Habitat: Desert

Pojotr

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