Scent-Reading. The pseudodragon has advantage on Wisdom (Insight) checks to determine the mental state of creatures it can smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Shifting Scales. As a bonus action, the pseudodragon may magically match its appearance to its surroundings, becoming invisible to creatures more than 10 feet away from it until it attacks or until its concentration ends (as if concentrating on a spell).
Slinking Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Before or after making this attack, the pseudodragon may move up to 5 feet without provoking attacks of opportunity.
Drowsy Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for the next minute. A creature poisoned in this way repeats this saving throw at the end of each of its turns, ending the effect on a success, or falling sleep until the beginning of its next turn on a failure. A creature wakes early if it takes any damaghe, or if a creature uses an action to shake it awake.
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