Medium Fey, Neutral Evil
Armor Class 14 (natural armor, 16 with barkskin)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
13 (+1)
INT
11 (+0)
WIS
15 (+2)
CHA
18 (+4)
Skills Perception +4, Stealth +5
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Elvish, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:

At will: chill touch, thorn whip

3/day each: entangle, cause fear

1/day each: barkskin, spike growth

Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language.

Tree Stride. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger. These trees become sick when the dryad steps through them.

Actions

Multiattack. The dryad makes two claw attacks.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 2 (1d4) necrotic damage.

Terrifying Scream (Recharge 6). The corrupted dryad lets out a terrifying scream, every humanoid or beast that can hear the dryad within 30 feet of her must succeed on a DC 14 Wisdom saving throw or be magically frightened for one minute. If a creature fails the saving throw by 5 or more it is instead stunned for the same duration. A frightened or stunned creature can repeat the saving throw at the end of its turn.

Habitat: Forest

iRocky777

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