Devil's Sight. Magical darkness does not impede the Crawling Shrieker's darkvision.
Keen Hearing and Smell. The Crawling Shrieker has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pounce. If the Crawling Shrieker moves at least 20 ft. straight toward a target and then hits them with a Bite attack on the same turn, the target takes an extra 11 (2d10) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 strength saving throw or be knocked prone. If the target is prone, the Crawling Shrieker can make another Bite attack against it as a bonus action.
Multi-Surface Climbing. The Crawling Shrieker can climb difficult surfaces. Including upside down on ceilings, without needing to make an ability check.
Multiattack. The Crawling Shrieker makes three attacks: one with its Bite and two with its Claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) Piercing damage. If the Crawling Shrieker rolls a critical hit with this attack it regains half the damage as hit points.
Claws. MeleeWeapon Attack: +8 to hit, range 10 ft., One target. Hit: 11 (2d6 + 4) slashing damage.
Description
Crawling Shriekers are abnormal mutations of the standard shrieker. Within its host, the shriekwing virus metabolized at rates of up to three times the normal gestation period. This rapid expansion causes the host's musculature to overexpand and weigh down the Shrieker thus preventing their flight capabilities. As a result, these Shrieker variants stay closer to the ground and are tougher than your average mutated humanoid. Usually, they pack with other Crawling Shriekers but this mutation is rare so it is common for the packs to be around three or four specimens max.
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