Gargantuan Dragon (Sorcerer), Chaotic Neutral
Armor Class 20 (natural armor)
Hit Points 750 (17d12 + 96)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
STR
18 (+4)
DEX
26 (+8)
CON
28 (+9)
INT
20 (+5)
WIS
28 (+9)
CHA
30 (+10)
Saving Throws DEX +14, CON +15, WIS +15, CHA +16
Skills Perception +11, Stealth +7
Damage Resistances Fire, Necrotic, Psychic, Radiant
Condition Immunities Blinded, Paralyzed, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages Common, Draconic
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Special Traits: Celestial Ancestry of Aurora, the Seraphic Guardian

1. Radiant Majesty: As the celestial progenitor of Billy's draconic lineage, Aurora, the Celestial Seraph, emanates an aura of majestic brilliance. Her presence fills the air with a sense of awe and reverence, inspiring allies and striking fear into the hearts of foes.

2. Celestial Insight: Endowed with ancient wisdom and celestial knowledge, Aurora possesses unparalleled insight into the mysteries of the cosmos. She can offer guidance and counsel to those who seek her wisdom, illuminating the path to enlightenment and understanding.

3. Ethereal Resilience: Infused with celestial energy, Aurora boasts unparalleled resilience against malevolent forces. Her celestial heritage grants her immunity to certain forms of dark magic and demonic influence, allowing her to stand firm against the darkest of adversaries.

4. Radiant Breath: Aurora's breath is a manifestation of celestial purity, unleashing torrents of radiant energy upon her foes. This divine breath weapon purges darkness and corruption, leaving only purity and light in its wake.

5. Guardian of the Celestial Realm: As the celestial guardian of Billy's bloodline, Aurora watches over him with unwavering devotion. She intervenes in times of dire need, shielding him from harm and guiding him along the path of righteousness.

6. Celestial Blessing: Those blessed by Aurora receive her divine favor, gaining enhanced abilities and a heightened connection to the celestial realm. This blessing bestows strength, courage, and clarity of purpose upon its chosen champions, empowering them to overcome even the greatest of challenges.

7. Celestial Bond: A sacred bond links Aurora to her celestial descendants, forging an unbreakable connection that transcends time and space. Through this bond, she imparts her wisdom, strength, and divine protection to those who carry her bloodline, ensuring that they never walk alone on their journey through life.

Actions

1. **Celestial Radiance (Recharge 5-6):** Aurora unleashes a burst of radiant energy in a 60-foot radius sphere centered on herself. Each creature within the area must make a DC 20 Constitution saving throw, taking 8d10 radiant damage on a failed save, or half as much damage on a successful one. Additionally, creatures that fail the saving throw are blinded for 1 minute. They can repeat the saving throw at the end of each of their turns, ending the blindness on a success.

2. **Aurora's Judgment:** Aurora selects a single target within 120 feet and casts a powerful divine judgment upon them. The target must make a DC 20 Wisdom saving throw or suffer 10d12 radiant damage and be banished to a celestial plane for 1 minute. On a successful save, the target takes half damage and is not banished.

3. **Wings of Light:** Aurora unfurls her majestic wings and takes flight, moving up to her speed without provoking opportunity attacks. While flying, she gains a +2 bonus to AC against melee attacks and has advantage on Dexterity saving throws.

4. **Heavenly Protection:** Aurora surrounds herself and up to five friendly creatures of her choice within 30 feet with a shimmering barrier of divine energy. Each affected creature gains temporary hit points equal to Aurora's Charisma modifier (minimum of 20) and resistance to radiant damage for 1 minute.

5. **Divine Presence:** Aurora exudes an aura of celestial power in a 30-foot radius around her. All friendly creatures within the aura gain advantage on saving throws against being frightened or charmed, and any hostile creature that starts its turn in the aura must make a DC 20 Wisdom saving throw or be blinded until the start of its next turn.

Bonus Actions

1. **Luminous Resilience:** Aurora bestows a radiant shield upon herself or a friendly creature within 30 feet as a bonus action. This shield grants temporary hit points equal to Aurora's Charisma modifier (minimum of 20) and resistance to necrotic damage until the start of their next turn.

2. **Celestial Empowerment:** Aurora channels celestial energy into her allies, granting them a bonus action to make a single weapon attack or cast a cantrip on their turn, using her Charisma modifier for the attack roll or spellcasting ability modifier.

3. **Soothing Radiance:** Aurora emits a calming aura of celestial light, allowing her or a friendly creature within 30 feet to regain hit points equal to Aurora's Charisma modifier (minimum of 20) as a bonus action. Additionally, they gain advantage on their next saving throw against being frightened or charmed.

4. **Ethereal Flight:** Aurora blesses herself or a friendly creature within 30 feet with ethereal wings of light, granting them a flying speed equal to their walking speed until the end of their next turn.

5. **Divine Guidance:** Aurora offers divine guidance to an ally within 30 feet, granting them advantage on their next ability check, saving throw, or attack roll as a bonus action.

Reactions

Certainly! Here are some actions for Aurora, the Celestial Seraph, with a challenge rating of 20:

1. **Celestial Radiance (Recharge 5-6):** Aurora unleashes a burst of radiant energy in a 60-foot radius sphere centered on herself. Each creature within the area must make a DC 20 Constitution saving throw, taking 8d10 radiant damage on a failed save, or half as much damage on a successful one. Additionally, creatures that fail the saving throw are blinded for 1 minute. They can repeat the saving throw at the end of each of their turns, ending the blindness on a success.

2. **Aurora's Judgment:** Aurora selects a single target within 120 feet and casts a powerful divine judgment upon them. The target must make a DC 20 Wisdom saving throw or suffer 10d12 radiant damage and be banished to a celestial plane for 1 minute. On a successful save, the target takes half damage and is not banished.

3. **Wings of Light:** Aurora unfurls her majestic wings and takes flight, moving up to her speed without provoking opportunity attacks. While flying, she gains a +2 bonus to AC against melee attacks and has advantage on Dexterity saving throws.

4. **Heavenly Protection:** Aurora surrounds herself and up to five friendly creatures of her choice within 30 feet with a shimmering barrier of divine energy. Each affected creature gains temporary hit points equal to Aurora's Charisma modifier (minimum of 20) and resistance to radiant damage for 1 minute.

5. **Divine Presence:** Aurora exudes an aura of celestial power in a 30-foot radius around her. All friendly creatures within the aura gain advantage on saving throws against being frightened or charmed, and any hostile creature that starts its turn in the aura must make a DC 20 Wisdom saving throw or be blinded until the start of its next turn.

6. **Celestial Inferno:** When a friendly creature within 60 feet of Aurora is reduced to 0 hit points, Aurora can use her reaction to unleash a burst of blue fire in a 30-foot radius centered on herself. Each creature in the area must make a DC 20 Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

1. **Celestial Flare (Costs 2 Actions):** Aurora unleashes a blinding burst of celestial energy in a 60-foot cone originating from her position. Each creature in that area must make a DC 20 Constitution saving throw, taking 6d10 radiant damage on a failed save, or half as much damage on a successful one. Additionally, creatures that fail the saving throw are blinded for 1 minute. They can repeat the saving throw at the end of each of their turns, ending the blindness on a success.

2. **Aurora's Grace (Costs 2 Actions):** Aurora bestows her celestial grace upon herself or a friendly creature within 30 feet, granting them advantage on all attack rolls, saving throws, and ability checks until the start of her next turn.

3. **Heavenly Resurgence (Costs 3 Actions):** Aurora taps into her celestial essence to restore vitality to herself or a friendly creature within 30 feet, allowing them to regain hit points equal to her Charisma modifier (minimum of 20) plus 5d10.

4. **Wings of Retribution (Costs 2 Actions):** Aurora unfurls her majestic wings and takes flight, moving up to her speed without provoking opportunity attacks. As she flies, she can make a melee weapon attack against any creature she passes within reach. Additionally, each creature she flies over must make a DC 20 Dexterity saving throw or take 4d6 radiant damage.

5. **Celestial Presence (Costs 3 Actions):** Aurora radiates an aura of celestial power in a 30-foot radius around her, filling the area with divine light. All friendly creatures within the aura gain temporary hit points equal to Aurora's Charisma modifier (minimum of 20) and advantage on all saving throws until the start of her next turn.

Mythic Actions

**Domain:Burn (Costs 3 Actions; Takes three turns to take affect):** Aurora channels the full extent of her celestial power, unleashing a Domain known as "Burn." In a 60-foot radius centered on herself, flames of azure and silver erupt from the ground, engulfing everything in divine fire. Each creature in the area must make a DC 20 Dexterity saving throw to avoid the domains radius. If they fail, they automatically fail their next three saving throws, and their armor class is reduced to 0. Take 12d10 fire damage on a failed save, or half as much damage on a successful one. Additionally, creatures that fail the saving throw are engulfed in holy flames and suffer ongoing damage equal to Aurora's Charisma modifier (minimum of 20) at the start of each of their turns until they succeed on a DC 20 Dexterity saving throw to extinguish the flames as an action. The area remains ablaze for 1 minute, shedding bright light in a 60-foot radius and dim light for an additional 60 feet. Once Aurora uses this legendary action, she can't use it again until she finishes a long rest.

**Cosmic Nova (Costs 5 Actions):** Aurora unleashes a cataclysmic explosion of celestial energy, engulfing everything within a 100-foot radius in a blinding blaze of radiant light. All creatures in the area must make a DC 25 Dexterity saving throw, taking 20d10 radiant damage on a failed save, or half as much damage on a successful one. Additionally, any undead or fiends caught in the blast are banished to their respective planes for 1 minute. Once Aurora uses this mythic action, she cannot use it again until she finishes a long rest.

Description

 

Wileum Regis-Stryfe is renowned as the most powerful offspring ever borne by Aurora, the only Aasimar child she bore, owing to the godlike nature of his father. As the celestial ancestor to Wileum, Aurora bestowed upon him a unique heritage, blending divine essence with the potent lineage of his father. This divine lineage manifests in Wileum's innate connection to celestial powers, granting him abilities and potential beyond that of ordinary mortals.

Additionally, Billy's extraordinary willpower alone proved instrumental in cleansing Aurora of Vecna's plague, allowing her to once again live freely through him. Through their unbreakable bond, Billy became a vessel for Aurora's divine essence, embodying the purity and strength of their celestial connection.

Monster Tags: AngelCult of the Dragon

Habitat: Arctic

UmbraVanator

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