Tiny Thief. This tiny mechanical bug is a master of lock picking. Infused with arcane energy this bug can crawl into most mechanical style locks. This bug has +12 to lock picking. If you roll a NAT 1 while using this bug, it makes a fail error, any attempts to pick the lock after this are made with disadvantage.
1/Week. Arcane Thief. infused with arcane energy you are able to attempt to pick a magically locked lock.if you roll under a NAT 5 this ability does not work.
Pick Lock. Attempt to pick a standard lock.
Magical Pick. you attempt to pick a magical lock.
Description
This tiny magic infused mechanical bug is a master at picking locks, it is small enough to crawl inside and assist the lock picker with the unlocking process.
Lair and Lair Actions
Any pocket can be considered this creatures lair.
Lair Actions
On initiative count 2 , the Arcane Lock Crawler takes a lair action to cause one of the following effects; the Arcane Lock Crawler can’t use the same effect two rounds in a row:
- The Arcane Lock Crawler casts Mirage Arcane, affecting a room within the lair no larger than 10 feet in any dimension. The effect ends at the start of the next round.
- Magical energy swirls across the creature's skin, granting resistance to cold damage until the start of the next round.
Regional Effects
The region containing an Arcane Lock Crawler’s lair is a dark pocket, which creates one or more of the following effects:
- It is considered darkness, this can be lit.
- This area is prone to large hands, randomly each turn a hand may enter and deal 1dD6 bludgeoning damage to an enemy of the Arcane Lock Crawler.
If the Arcane Lock Crawler dies, these effects fade over the course of 1d4 days.
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