Pack Tactics. The Cobalt kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Conductivity. If the Cobalt kobold takes lighting damage, it launches lightning in a 5ft (radius) sphere dealing half damage. Can chain up to two times.
Sonorous. If the Cobalt kobold takes bludgeoning or thunder damage, it makes a ringing noise in a 10ft (radius) sphere dealing half damage.
Sharpened limbs . Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Description
Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.
Colour: blue-grey.
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