Small Swarm of Small humanoids, Lawful Evil
Armor Class 15 Natural armor
Hit Points 21 (2d20)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
11 (+0)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Damage Resistances Bludgeoning, Fire
Damage Immunities Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Draconic
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Cobalt kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Conductivity. If the Cobalt kobold takes lighting damage, it launches lightning in a 5ft (radius) sphere dealing half damage. Can chain up to two times.

Sonorous. If the Cobalt kobold takes bludgeoning or thunder damage, it makes a ringing noise in a 10ft (radius) sphere dealing half damage.

Actions

Sharpened limbs . Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Description

Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.

Colour: blue-grey.

Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

NotMadA47

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